Spot light cone angle has been corrected.Directional light brightness is now exported correctly.Light settings including intensity, shape, etc are now retained when reimporting to Toolbag.This prevents subdivision from being applied twice. Subdivision is no longer enabled when reimporting to Toolbag if Apply Subdivision was enabled on export.UV-less meshes are no longer imported with corrupt UVs.Vertex colors now import and export correctly.Mesh settings such as Cast Shadows, Cull Back Faces, Subdivision, etc are now retained when reimporting to Toolbag.A progress bar now appears when exporting USD files.Shadow Catcher objects can now be exported.Added support for exporting selected meshes/objects.Fixed a memory leak that could cause a crash on Mac when downloading many assets.Selecting but not editing the path to a mesh file reference no longer causes a reload.The Subdivision Level setting is now retained when using PNTriangles and switching between modes.Fixed a crash that could happen when loading certain alembic files. Resolved an issue with stray vertices when sub-division is applied to animated, skinned meshes.Fixed a bug with the raster renderer that could cause renders to take twice as long when motion blur was disabled.Fixed a mipmapping error that could cause the viewport preview to diverge from the final exported textures.Fixed a problem with the brush tool that could cause a halo-like artifact when painting overlapping strokes with dark albedo values.Clearcoat material values should now be read correctly on import.Materials are now created with the dither method during import if a transparency texture is found.Improved loading of missing textures in certain cases.Reflectivity is now disabled if not found in the material properties during import.
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